11 · Patterns & Functions

🧩 Algebra QuestGrade 3 – Grade 5ages 8–11Pro

Use and discover rules that turn inputs into outputs.

What your child learns

Example

x: 1, 2, 3 → y: 5, 7, 9; rule y = 2x + 3.

Mini lesson: Patterns & Functions

Goal: Use and find rules that turn inputs into outputs.

A function is a rule: every input gives exactly one output. y = 2x + 1 means “double it, then add 1”.
  • To find a rule from a table, see how much y changes when x goes up by 1 — that is the number in front of x.
  • Then work out what to add or subtract.

Worked example

x: 1, 2, 3, 4 → y: 5, 8, 11, 14. Find the rule.

  1. y goes up by 3 each time → 3x.
  2. When x = 1, 3x = 3, but y = 5, so add 2.
  3. Rule: y = 3x + 2

Common mistakes

Practice questions

A taste of the questions in BloomTracks – the app makes fresh ones every time and adjusts the level as your child answers.

  1. Question 1 · Level 1

    A function machine multiplies by 6. What comes out when 8 goes in?

    8 → [ × 6 ] → ?
    Show the answer

    Answer: 48

    8 × 6 = 48.

  2. Question 2 · Level 3

    The machine does × 2, then + 9. The output was 19. What was the input?

    ? → [ × 2 ] → [ + 9 ] → 19
    Show the answer

    Answer: 5

    (19 − 9) ÷ 2 = 5.

  3. Question 3 · Level 5

    If f(x) = 3x² + 1, what is f(−4)?

    Show the answer

    Answer: 49

    3 × 16 + 1 = 49.

Try it at home

Play 'guess my rule': you give inputs, your child guesses the rule.

Key takeaway

The change in y for each step in x is the number in front of x.

Practise 11 · patterns & functions with Bloomie

Bloomie reads every question aloud, listens to spoken answers and adapts the difficulty one question at a time.

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